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Aminet 5 - March 1995.iso
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fme.doc
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Text File
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1988-08-15
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7KB
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192 lines
This is a list of pieces in the order that they appear on the FME menu:
Horizontal Wall | Vertical Wall
---------------------------|-----------------------------
Upper-left corner turret | Upper-right corner turret
---------------------------|-----------------------------
Lower-left corner turret | Lower-right corner turret
---------------------------|-----------------------------
Horizontal Road | Vertical Road
---------------------------|-----------------------------
Upper-left corner Road | Upper-right corner Road
---------------------------|-----------------------------
Lower-left corner Road | Lower-right corner Road
---------------------------|-----------------------------
3-way road point right | 3-way road point left
---------------------------|-----------------------------
3-way road point down | 3-way road point up
---------------------------|-----------------------------
Cross turret | Plain Turret
---------------------------|-----------------------------
Door | Fuel Depot
---------------------------|-----------------------------
Helicopter Pad | Officer's Barracks
---------------------------|-----------------------------
Home Garage | Medic Building
---------------------------|-----------------------------
Flag Building | Utility Building
---------------------------|-----------------------------
Officer's Building | Prisonner's Building
---------------------------|-----------------------------
Small Tree | Medium Tree
---------------------------|-----------------------------
Big Tree | Blank
---------------------------------------------------------
Draw a line from Point A to Point B
---------------------------------------------------------
Click on BROWN or GREEN square to choose color.
Click on piece to select a piece.
FONTS
The fonts on this disk must be copied into your Workbench or CLI fonts
directory for FME to work.
NEW MAPS
When starting a new map, 'NEW' in the menu should be chosen to
initialize a map to either random land or random land with trees.
DRAWING MAPS
With a piece chosen, click on the map area to place a piece.
If the same piece already exists on that point, the piece will be
removed.
DRAWING LINES
FME cannot draw diagonal lines.
FME can draw straight lines or it can draw filled rectangles.
LOADING AND SAVING MAPS
When loading or saving a map, simply provide the full pathname.
HALF MAPS
This feature is great, since it will allow a player to build
his/her own half map and join it with another player's half map.
Neither player will know what the other player's map will look like.
A full map consists of a grid of 64(hor) by 64(ver) pieces.(4096 pieces)
A half map consists of a grid of 32(hor) by 64(ver) pieces.(2048 pieces)
Therefore, the left half map contains lines 1 to 32 and the right
half map contains lines 33 to 64.
The point where both half maps are divided is indicated by two lines
in the menu bar.
The left line points to the end of left half map (position 32), and
the right line points to the start of right half map. (position 33)
Map coordinates are displayed at the bottom of the pieces menu.
Joining half maps: Once both half maps have been saved, they can
be joined together using the JOIN command to
make the full map.
Syntax: JOIN halfmap1 halfmap2 AS fullmap
***Both half maps cannot be the same color.***
SCROLLING
Since the whole map cannot fit on one screen vertically, scrolling
is used to access the rest of the map.
Use the up and down arrow keys to scroll the screen up or down.
RULES OF MAP EDITING
There are three rules to follow in order to successfully create a custom
Firepower Map, otherwise FirePower will crash.
1. Each player must have only one Home Garage.
(When making a map to play the computer, don't give it a Home Garage)
2. Each player must have at least one Flag Building.
(When making a map to play the computer, don't give yourself a
Flag Building)
3. In the modem game, the full map in directory MAPP3 must be identical
on both computers.
Also, there are three pieces that have roads protruding out of them.
These are: 1. Flag Building (protruding to the left)
2. Medic Building (protruding to the right)
3. Helicopter Pad (protruding down)
Roads should be joined to these pieces. It isn't a must, but it
keeps the map from looking incomplete.
UTILITIES OBJCOUNT AND CHGCOLOR
Chgcolor: This program will change a brown half map to a green
half map or vice versa.
Objcount: This program measures the strength of a player's fortress
or an opponent's fortress. (to keep from cheating)
Objcount prints a count of all Fuel Depos, Flag Building,
and Turrets.
My friends and I found these counts to be satisfactory:
Flags Building - max. 5
Fuel Depos - min. 10
Turrets - max. 200
USING THE MAPS
Maps on the FirePower diskette are kept in three directories:
MAPP1 - This directory contains 5 full maps to play against the computer.
They are named t1,t2,t3,t4 and t5.
MAPP2 - This directory contains 5 full maps for the 2 player game.
They are named t1,t2,t3,t4 and t5.
MAPP3 - This directory contains only 1 full map, it's for the modem game.
There can only be one full map(NOT HALF MAP) in this directory,
and both computers must have the same map. The map is named t1.
Firepower Map Editor, Objcount and Chgcolor are public domain.
Any comments or suggestions are welcome.
If you feel I deserve a small fee
for my work, please send it to:
Gregory A. MacKay
10 Cedar Road
Gloucester, Ontario
K1J 6L4 CANADA